zomb

Business Closed/Game Now Free

Hi guys! Due to lack of sales in november I had to close down the business I was running to work on this game and go back into full time employment. This means the game will now be completely free but updates will be fairly rare for the time being. In the mean time enjoy the free game.

palceable

Patchnotes 0.1V

0.1V
- Groundwork for placeable structures
- Groundwork for readable books

zomb

Version 1.0T

Ported game to Unity3D

Fixed a bug where bags could not be picked up

Fixed a bug where bags would not increase inventory space after clicking use in the Inventory screen

Made some changes to how player mounts vehicles

Persistency groundwork

Added swimming and some checks on vehicle exiting

AI and item spawn changes

Medikits, Antibiotics, Bandages added

Business Closed/Game Now Free

Posted 11 Feb 2014 in News
zomb

Hi guys! Due to lack of sales in november I had to close down the business I was running to work on this game and go back into full time employment. This means the game will now be completely free but updates will be fairly rare for the time being. In the mean time enjoy the free game.

Patchnotes 0.1V

Posted 19 Oct 2013 in News
palceable

0.1V
- Groundwork for placeable structures
- Groundwork for readable books

Version 1.0T

Posted 11 Oct 2013 in News, Patch Notes
zomb

Ported game to Unity3D

Fixed a bug where bags could not be picked up

Fixed a bug where bags would not increase inventory space after clicking use in the Inventory screen

Made some changes to how player mounts vehicles

Persistency groundwork

Added swimming and some checks on vehicle exiting

AI and item spawn changes

Medikits, Antibiotics, Bandages added

Change to item pickups

Posted 12 Jul 2013 in News, Patch Notes
killika1

As of the latest patch please note that the new way to pickup items on the ground is pointing at them and hitting the E key

Also note you can continue to pick up items by walking over them but this will at some point change when new options interact with items are made available

Patch 233 (Minor)

Posted 12 Jul 2013 in News, Patch Notes
patch_227

- Zombies will now take the noise you are making when running into consideration

- Zombies will now attack anyone that is close regardless of noise

- Made some changes to the inventory appearance for upcoming crafting features

- Removed the survey question on toggle exit

- Added some backend functions for accessibility of food/drink/sound values

- Tidied up some more floating and under the world spawn points

Patch 227 (Minor)

Posted 11 Jul 2013 in News, Patch Notes
killika2

- added rudimentary inventory backend for future system

- fixed an issue where trees fading in the distance from impostors to models would flicker

- lowered some buildings that were hovering (im sure theres still more)

- doubled the length of day/night cycles (sleepz8 request)

- BW Tuna should now appear as a can of tuna (sleepz8)

- fixed an issue where vehicle lighting was not illuminating objects other than foliage (sleepz8)

- items and zombies now spawn randomly based on a 30% chance (sleepz8)

EAE Review by Jumptogamer.com

Posted 24 Jun 2013 in Community

Wow our first review has just been published! Check it out! Thanks guys! http://www.jumptogamer.com/survivor-fps-a-new-zombie-survival-game/

Survivor Log: Taskforce 80 (Patch 208)

Posted 19 Jun 2013 in Community

Survivor Log: Reichenbach

Posted 17 Jun 2013 in Community
Reichenbach

Watch reichenbach master the fabled art of vehicles in todays survivor log!

Patch 184 – Spooky Nights!

Posted 16 Jun 2013 in Developer Log, News, Patch Notes
night1

Behold! Spooky night/day cycles have been added and a flashlight (default key F) – now you can see in those pesky dark buildings and have your very own blair-witch-project experience!

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